Information
Information On Spirit Training
■ New Feature: Spirit Training
The Spirit Training feature is available through the Spirit Details screen.
Equip a Medal to your Spirit and train it to unlock a Special Trait on the Medal.
* "Special Traits" do not share slots with regular Traits.
・Unlock additional Spirit Training slots to equip multiple Medals to your Spirit for training.
Requirement | Duration |
Purchase Jewel Box + to unlock 1 additional slot. | Until Sunday at 11:59 p.m. (PT) of the week you purchased the Jewel Box +. |
Purchase Jewel Box E to unlock 1 additional slot. | 31 days after purchase (overwrite) |
Draw 5 times from a 10-Medal Deal to unlock 1 additional slot.*1 | Until 72 hours after the 5th draw was pulled. |
* You will only unlock 1 additional slot per requirement.
Meeting the same requirement more than once will not unlock additional slots until the current duration ends.
*1 Only limited-time campaign 10-Medal Deals qualify. "Ticket Draw" Deals do NOT qualify.
Draws pulled while you have unlocked a additional slot by this method are NOT counted towards the next 5 draw requirement.
You can use Spirit Training once every 20 hours. You may use Jewels to train again immediately.
[Jewels Required]100 ⇒ 100 ⇒ 200 ⇒ 500 ⇒ 1,000 (any further uses will cost 1,000 Jewels)
* Jewels required will be reset each day at 11:59 p.m. (PT).
■ Special Traits
See below for a list of possible Special Traits.
If you unlock a Special Trait on a Medal that already has one, you can choose whether to keep or overwrite the current Special Trait.
Special Trait | Unlock Rate |
Extra Attack: 120% Power | 0.2% |
Damage in Raids +100% | 0.8% |
Damage in Raids +30% | 2.4% |
Damage in Raids +20% | 3.5% |
Damage in Raids +10% | 3.5% |
STR +2000 | 1.4% |
STR +500 | 2.0% |
STR +400 | 3.5% |
STR +200 | 3.5% |
STR +100 | 3.5% |
STR +50 | 3.5% |
DEF +1000 | 2.0% |
DEF +800 | 3.5% |
DEF +600 | 3.5% |
DEF +400 | 3.5% |
DEF +200 | 3.5% |
Ground Enemy DEF -70% | 1.4% |
Aerial Enemy DEF -70% | 1.4% |
Max Gauges +3 | 3.5% |
Max Gauges +2 | 3.5% |
Max Gauges +1 | 3.5% |
Max HP +1000 | 3.5% |
Max HP +900 | 3.5% |
Max HP +800 | 3.5% |
Max HP +700 | 3.5% |
Max HP +600 | 3.5% |
Max HP +500 | 3.5% |
Poison Resist 100% | 1.0% |
Poison Resist 20% | 2.8% |
Poison Resist 10% | 3.5% |
Sleep Resist 100% | 1.0% |
Sleep Resist 20% | 2.8% |
Sleep Resist 10% | 3.5% |
Paralysis Resist 100% | 1.0% |
Paralysis Resist 20% | 2.8% |
Paralysis Resist 10% | 3.5% |
* The effects of the following 3 traits will not stack with their regular trait counterparts. Instead, only the stronger effect will take effect.
・Extra Attack: 120% Power
・Aerial Enemy DEF -70%
・Ground Enemy DEF -70%
Example 1:
Regular Trait Extra Attack: 40% Power
Special Trait Extra Attack: 120% Power ⇐ If a Medal has both effects, only this one will be effective.
Example 2:
Regular Trait Ground Enemy DEF -60%
Special Trait Ground Enemy DEF -70% ⇐ If a Medal has both effects, only this one will be effective.
(Nov. 26th Update)
The effects for these Special Traits have been changed:
Ground Enemy DEF-20% ⇒ -70%
Aerial Enemy DEF-20% ⇒ -70%
*Following the change, the new effect will be given as the Special Trait.
Medals that have the -20% effect from before the change will not have it replaced with the -70% effect.
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