Information
About Draws
■ Draws
・Jewel Deals consume Jewels and Ticket Deals consume Card Draw Tickets. Please note that there’s a higher chance of getting powerful cards through the Ticket Deals.
Draw Type | Single Card Draw | 10-Card Draw |
Jewel Deal | 300 Jewels | 3,000 Jewels |
Ticket Deal | 1 Card Draw Ticket | 10-Card Draw Ticket |
■ Cards
・Cards have 6 color-types in total: Light Red/Light Green/Light Blue/Dark Red/Dark Green/Dark Blue. You can equip up to 5 cards of every color-type (30 in total) in your card deck.
・You cannot own more than one of the same card, and obtaining the same card will automatically merge and increase its power.
* Certain cards do not increase its power upon being automatically merged. In this case, the PASSIVE EFFECTS in the Album will increase to be more than the standard amount.
・Each card can go up to +10 through the automatic merging of the same card. Any duplicates that are obtained after +10 can be converted to either BP or SP (Shop Points).
* You can choose whether to convert them to BP or SP through the settings. Also, the conversion rate of the cards differ depending on the card.
* Cards that do not have their power increased upon the automatic merging will have a slightly increased conversion rate after the 11th duplicate.
Card Name | Color | Main Ability | Power | +10 Power | Effect | Jewel Deal | Ticket Deal |
Keyblade (Red) | Light Red | Attack | 2 | 15 | A lesser physical attack. | ○ | - |
Keyblade (Green) | Light Green | Attack | 2 | 15 | A lesser physical attack. | ○ | - |
Keyblade (Blue) | Light Blue | Attack | 2 | 15 | A lesser physical attack. | ○ | - |
Shadow (Red) | Dark Red | Attack | 2 | 15 | A lesser physical attack. | ○ | - |
Shadow (Green) | Dark Green | Attack | 2 | 15 | A lesser physical attack. | ○ | - |
Shadow (Blue) | Dark Blue | Attack | 2 | 15 | A lesser physical attack. | ○ | - |
Abu (Red) | Light Red | Attack | 3 | 18 | A lesser physical attack. | ○ | - |
Abu (Green) | Light Green | Attack | 3 | 18 | A lesser physical attack. | ○ | - |
Abu (Blue) | Light Blue | Attack | 3 | 18 | A lesser physical attack. | ○ | - |
Playing Cards (Red) | Dark Red | Attack | 3 | 18 | A lesser physical attack. | ○ | - |
Playing Cards (Green) | Dark Green | Attack | 3 | 18 | A lesser physical attack. | ○ | - |
Playing Cards (Blue) | Dark Blue | Attack | 3 | 18 | A lesser physical attack. | ○ | - |
Large Body | Dark Red | Attack | 5 | 20 | A lesser physical attack. | ○ | - |
Soldier | Dark Blue | Attack | 5 | 20 | A lesser physical attack. | ○ | - |
Bandit | Dark Green | Attack | 5 | 20 | A lesser physical attack. | ○ | - |
Red Nocturne | Dark Red | Fire | 15 | 45 | A fire-element magic attack. | ○ | ○ |
Blue Rhapsody | Dark Blue | Blizzard | 15 | 45 | A water-element magic attack. | ○ | ○ |
Yellow Opera | Dark Green | Thunder | 15 | 45 | A lightning-element magic attack. | ○ | ○ |
Potion | Light Red | Potion | 0 | 0 | Restores 50 HP. Stacking Cards does not increase value. | ○ | ○ |
Queen Minnie | Light Blue | Cure | 15 | 50 | Restores HP. Amount restored is based on Magic. | ○ | ○ |
Goofy | Light Red | Protect | 0 | 0 | Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. | ○ | ○ |
Donald | Light Green | Shell | 0 | 0 | Magic Resist +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. | ○ | ○ |
Alice | Light Green | Poisona | 0 | 0 | Cures poison. | ○ | ○ |
Genie | Light Red | Attack Boost | 0 | 0 | Strength +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. | ○ | ○ |
Wizard | Dark Blue | Magic Boost | 0 | 0 | Magic +2 for 10s. Stacking Cards does not increase value. Can be applied more than once. | ○ | ○ |
Tidus | Light Red | Sliding Dash | 9 | 40 | A physical attack. | ○ | ○ |
Selphie | Light Blue | Sliding Dash | 9 | 40 | A physical attack. | ○ | ○ |
Wakka | Light Green | Sliding Dash | 9 | 40 | A physical attack. | ○ | ○ |
Queen of Hearts | Dark Red | Dark Break | 10 | 30 | A physical attack. | ○ | ○ |
Maleficent | Dark Blue | Dark Break | 10 | 30 | A physical attack. | ○ | ○ |
Captain Hook | Dark Green | Dark Break | 10 | 30 | A physical attack. | ○ | ○ |
Key Scene #1 | Light Red | Ars Arcanum | 20 | 60 | A powerful physical attack. | ○ | ○ |
Key Scene #2 | Light Blue | Spark Break | 20 | 60 | A powerful physical attack. | ○ | ○ |
Key Scene #3 | Light Green | Blade of Seven | 20 | 60 | A powerful physical attack. | ○ | ○ |
Key Art #1 | Light Red | Strike Raid | 20 | 60 | A powerful physical attack. | ○ | ○ |
Key Art #2 | Light Blue | Flare | 18 | 90 | A non-element magic attack. | - | ○ |
Sub-Ability:Attack Boost | - | - | Strength +1 for 10s. Stacking Cards does not increase value. Can be applied more than once. |
* Please note that +1/+2 buffs stated above do not directly add +1/+2 to your Strength/Magic. Instead, the +1/+2 refers to the increase in buff levels (multipliers).
* Sub-abilities are activated when they are selected as the second or third card in battle. While sub-abilities do not deal any damage, they do provide a supportive effect instead.
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