Information

About Draws

06/22/2020 09:30:00 (UTC)
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KINGDOM HEARTS Dark RoadKINGDOM HEARTS Dark Road

■ Draws
Jewel Deals consume Jewels and Ticket Deals consume Card Draw Tickets. Please note that there’s a higher chance of getting powerful cards through the Ticket Deals.

Draw Type Single Card Draw 10-Card Draw
Jewel Deal 300 Jewels 3,000 Jewels
Ticket Deal 1 Card Draw Ticket 10-Card Draw Ticket

■ Cards
・Cards have 6 color-types in total: Light Red/Light Green/Light Blue/Dark Red/Dark Green/Dark Blue. You can equip up to 5 cards of every color-type (30 in total) in your card deck.

You cannot own more than one of the same card, and obtaining the same card will automatically merge and increase its power.
* Certain cards do not increase its power upon being automatically merged. In this case, the PASSIVE EFFECTS in the Album will increase to be more than the standard amount.
 
・Each card can go up to +10 through the automatic merging of the same card. Any duplicates that are obtained after +10 can be converted to either BP or SP (Shop Points).

* You can choose whether to convert them to BP or SP through the settings. Also, the conversion rate of the cards differ depending on the card.  
* Cards that do not have their power increased upon the automatic merging will have a slightly increased conversion rate after the 11th duplicate.


■ Card Details
Card Name Color Main Ability Power +10 Power Effect Jewel Deal Ticket Deal
Keyblade (Red) Light Red Attack215A lesser physical attack.-
Keyblade (Green) Light Green Attack215A lesser physical attack.-
Keyblade (Blue) Light Blue Attack215A lesser physical attack.-
Shadow (Red) Dark Red Attack215A lesser physical attack.-
Shadow (Green) Dark Green Attack215A lesser physical attack.-
Shadow (Blue) Dark Blue Attack215A lesser physical attack.-
Abu (Red) Light Red Attack318A lesser physical attack.-
Abu (Green) Light Green Attack318A lesser physical attack.-
Abu (Blue) Light Blue Attack318A lesser physical attack.-
Playing Cards (Red) Dark Red Attack318A lesser physical attack.-
Playing Cards (Green) Dark Green Attack318A lesser physical attack.-
Playing Cards (Blue) Dark Blue Attack318A lesser physical attack.-
Large Body Dark Red Attack520A lesser physical attack.-
Soldier Dark Blue Attack520A lesser physical attack.-
Bandit Dark Green Attack520A lesser physical attack.-
Red Nocturne Dark Red Fire1545A fire-element magic attack.
Blue Rhapsody Dark Blue Blizzard1545A water-element magic attack.
Yellow Opera Dark Green Thunder1545A lightning-element magic attack.
Potion Light Red Potion00Restores 50 HP. Stacking Cards does not increase value.
Queen Minnie Light Blue Cure1550Restores HP. Amount restored is based on Magic.
Goofy Light Red Protect00Defense +1 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Donald Light Green Shell00Magic Resist +1 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Alice Light Green Poisona00Cures poison.
Genie Light Red Attack Boost 00Strength +2 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Wizard Dark Blue Magic Boost00Magic +2 for 10s. Stacking Cards does not increase value. Can be applied more than once.
Tidus Light Red Sliding Dash 940A physical attack.
Selphie Light Blue Sliding Dash 940A physical attack.
Wakka Light Green Sliding Dash 940A physical attack.
Queen of Hearts Dark Red Dark Break1030 A physical attack.
Maleficent Dark Blue Dark Break1030 A physical attack.
Captain Hook Dark Green Dark Break1030 A physical attack.
Key Scene #1 Light Red Ars Arcanum2060 A powerful physical attack.
Key Scene #2 Light Blue Spark Break2060 A powerful physical attack.
Key Scene #3 Light Green Blade of Seven2060 A powerful physical attack.
Key Art #1 Light Red Strike Raid2060 A powerful physical attack.
Key Art #2 Light Blue Flare 1890 A non-element magic attack. -
Sub-Ability:Attack Boost -- Strength +1 for 10s. Stacking Cards does not increase value. Can be applied more than once.

* Please note that +1/+2 buffs stated above do not directly add +1/+2 to your Strength/Magic. Instead, the +1/+2 refers to the increase in buff levels (multipliers).
* Sub-abilities are activated when they are selected as the second or third card in battle. While sub-abilities do not deal any damage, they do provide a supportive effect instead.


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